Game Design Level Design

Composition techniques and player direction

Compositional techniques have always played a fundamental part in constructing aesthetically pleasing imagery throughout art history, specifically referencing the placement and organisation of visual elements. Established as a vocabulary for artists, the theories used were focused on achieving unity within these visual elements and guiding the viewer’s eye through them. After investigating compositional theories in […]

Game Design

Using heat maps to inform design

Heat maps are an incredibly useful way to visualise critical player data  from game sessions. They can collect and represent important statistics, with this data then being compiled and presented to the developers to analyse. For example, they can be utilized effectively in an online multiplayer shooter to observe the intricate details of a game, […]