Categories
Architecture Level Design

Lessons in Architecture

I recently revisited Matthew Frederick’s ‘101 Things I Learned in Architecture School’, a fantastic book full of concise lessons that are applicable to various design disciplines and not just limited to architecture students. I have picked out 10 essential lessons, and then attempted to briefly explain them in regards to approaching level design in games. 1. “Use […]

Categories
Game Design Narrative

Exploring possibility spaces

‘Possibility Space’ is a familiar concept in game design that has always resonated with me when it comes to understanding how we interact with games spatially and mechanically. Essentially, the term refers to a visualisation of all possible moves and states within a defined game space; representing the full range of interactions and possible outcomes available […]

Categories
Game Design Level Design

Composition techniques and player direction

Compositional techniques have always played a fundamental part in constructing aesthetically pleasing imagery throughout art history, specifically referencing the placement and organisation of visual elements. Established as a vocabulary for artists, the theories used were focused on achieving unity within these visual elements and guiding the viewer’s eye through them. After investigating compositional theories in […]

Categories
Game Design Level Design

Foreshadowing in level design

Foreshadowing is a technique that can be used to visually hint at an upcoming area of the map to the player. Previewing a future location ahead can create an element of anticipation and tension, whilst giving a sense of orientation within the world. The technique can also be reversed, to frame elements of the map […]

Categories
Game Design

Using heat maps to inform design

Heat maps are an incredibly useful way to visualise critical player data  from game sessions. They can collect and represent important statistics, with this data then being compiled and presented to the developers to analyse. For example, they can be utilized effectively in an online multiplayer shooter to observe the intricate details of a game, […]