Imposing limitations on the player is a fundamental part of game design. However, the challenge arises in deciding where these limitations are implemented and how the story, world and mechanics support these limitations to provide internal consistency. Observing this in terms of the navigational space available to the player, I want to briefly look at […]
Tag: Narrative
(Note: Contains minor spoilers, intended for people that have played the game. If you haven’t yet played Brendon Chung’s 15 minute masterclass in narrative design, you can do so from his website!) The narrative in Thirty Flights of Loving is embedded, pre-generated story content that is exposed to the player linearly. What makes the game so interesting and […]